Tag Archives: video games

That Pokeyman Thing Your Grandkids Are Into Playthrough

So, recently I decided to do some special videos on Youtube as thanks to my awesome viewers. I decided to upload my gameplay videos of “That Pokeyman Thing Your Grandkids Are Into”, which is a light hearted, fanmade Pokemon Go parody. I had a lot of fun with it, and I decided that I’d also make a post here with the videos so all you awesome readers could see them too. After all, you awesome readers are all amazing and deserve thanks for everything you do as well.

Now, on to the videos!

Part 1;

Part 2;

Thanks again to all of my awesome readers and viewers, you’re all awesome!


Three Days Ago was My One Year Anniversary on WordPress!

Yeah, I’m three days late on this. I meant to put up a post on the day of my anniversary, but I got too busy to do it, and then I kinda forgot about it until just now. Hopefully I’ll get back into the swing of things and get back to posting chapters of Trainer Strawberry and get more Video Game Journal entries up. Do you awesome readers remember those? Yeah, I know the memories are a little fuzzy because of how long it’s been since I posted an entry. Anyway, since this is my blog’s anniversary, I decided that I should re-post my first ever blog post (creatively titled “First Post”). First, I’m going to put a link to the original post here. Okay, now to insert it into this post, enjoy!


This entry was posted in Uncategorized on November 17, 2013, by Strawberry.

Woohoo! I have a blog!

Digimon #4

Now if I could just figure out what to post. Well, I guess I should say that video games will most likely be in future posts, because I play a lot of them. I’m still new to this whole blog thing, (obviously since this is my first post) but I’ll try to update regularly. Well, I guess that’s all. Later.


Wow. Oh, how things change. The only thing that hasn’t really changed is the ending, I still say “Later” at the end of my posts. Like right now.


P.S. Hey, it could’ve been worse. At least I didn’t say something strange like “Later, Hater” at the end of each post.

I Haven’t Been Doing Much… Gaming Wise Anyway

Mostly I’ve been playing The Legend of Zelda: Twilight Princess. But, other than that, I haven’t been playing a lot of games recently. Anyway, the other day when I was playing LOZ: TP, I was fishing because it was necessary in order to continue the story. And when I finally caught a fish, I noticed something that I found hilarious. Link looks super happy to have caught a fish, but if you look at his eyes, there isn’t any light in them. It’s almost like he’s lost his soul or something (and, yes, I am well aware that video game characters don’t have souls). Anyway, I took a snapshot for all of you awesome readers to enjoy.


It really looks like happiness was forced upon him. Maybe it’s because of how bad the fish smells?


Trainer Strawberry: Chapter 16

“Help! Someone, please help!” I heard someone shout as Pepper and I made our way to the edge of Rustboro to start heading to the next town.

“I wonder what’s going on? Come on, Pepper, let’s go check it out!” I said as Pepper and I ran in the direction that the shout had come from. It was the Devon Researcher we had met in the forest. “What happened?” I asked as Pepper and I approached.

“That Team Aqua member stole the Devon Goods I was supposed to deliver!” The man wailed.

“Okay, Okay, calm down. Which way did he go?”

“He ran toward Rusturf Tunnel.”

“Alright, don’t worry, we’ll get your stuff back.” Pepper and I raced towards the Tunnel. Or, at least, we raced towards where we thought the tunnel was. It probably would have been a good idea to get directions first, now that I think about it. Oh well, we found it eventually.

“Wait! Don’t go in that cave, Whippersnapper!” A voice suddenly called as Pepper and I were about to enter the tunnel.

“Huh? Why not?” I asked the old man who was the source of the voice.

“Because there’s a bad guy in there. And if you’re not careful he’ll steal your Poochyena like he stole my Peeko!” The old man sobbed as he said the latter part of his sentence.

“Wait, slow down. Who’s Peeko?”

“Peeko is my beloved Wingull. My poor little Peeko, I hope that terrible person isn’t being mean to my precious Peeko…”

“This guy…is he wearing a blue headband?”

“Why, yes. How did you know that? Are the two of you working together?! What have you done with my Peeko?! Answer me!”

“I’m not working with that him! The reason I know he’s wearing a headband is because he stole something from someone else, and I’m trying to catch him so I can return what he stole.”

“Oh. Then in that case… Could you possibly save my precious Peeko for me?” As he made his request his eyes got larger and sparkly-er than I though possible.

“Uh, sure…” I replied, trying to hide the fact that I had been slightly creeped out by his sudden change in behaviour.

“Oh, thank you!” He exclaimed as he hugged me.

“You’re welcome. Just, please, let me go.”

“Oops! Sorry about that, sometimes I get a little carried away.”

“Don’t worry about it. I’ll be sure to return your Peeko as soon as I can.”

I waved goodbye as the old man thanked me again and Pepper and I headed into the tunnel.


Sorry that this chapter is late. I could make an excuse as to why I didn’t get it posted last week, but I really don’t have one. I guess writing is just one of those things that’s hard get into the habit of, and easy to get out of the habit of. Again, I’m really sorry that this is late. I hope you awesome readers enjoyed it, though!

Super Mario RPG – Legend of the Seven Stars: Part 4

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It’s been a couple of weeks since I made a video game journal. I honestly forgot what I was even doing in Super Mario RPG. The first area I went to was this strange, one section plain. The only thing in this area was a single warp pipe. Upon entering the pipe, I found an area that had lava everywhere. I tried to jump across the area, but it was too far. So, I left the area, and moved on to the next one.

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The next place I went to was a town called Moleville (I hope I spelled that right), and the inhabitants were (that’s right, you guessed it) Moles. Not long after I entered the town, I was told that a star had fallen into the mine, trapping a father and his children inside. After talking to everyone I could, I headed to the mine, which was conveniently at the edge of town.

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On the way, I heard an extremely strange noise. To be honest, it nearly made me jump out of my seat, I thought it was a monster coming to get me and drag me away to its lair, where it would eat me. But it was just Bowser. He and what few minions he had left were regrouping. As Bowser is trying to reassure his troops, he mentions that if Mario found out he was kicked out of his own castle, his reputation would be shot. Well, it’s a little too late to worry about that, Bowser.

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After Bowser and his troops left, I continued on to the mine. Once inside, I found out that the Moles couldn’t dig their way into the mine, and that Mario would have to jump off of their shoulders to reach the other entrance into the mine that was above the rubble (convenient entrance is convenient). After jumping off their shoulders, I was in the mine. And there was moving rocks, and living fireballs, and it. Was. Scary.

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After I went through a few areas in the mine (and ran in fear for my life from the living fireballs), I came to a three-way crossroad. One of the ways that could be taken was a spring, and being the type of person I am, I tried it first. Which turned out to be what I was supposed to do. Upon trying the spring, Mario hits his head on the ceiling and passes out, leaving him vulnerable to the thieves that come along and steal all of his coins. But at least, in their haste to escape, they cleared the blocked paths in the mine with the bombs they brought along. That’s good, right? While I was chasing them, Geno leveled up, and I realized that he is two levels lower than Mario and Mallow.

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Eventually, I caught the thieves and fought them until they gave me back my money. After that, I went deeper into the mine and found the father who had gotten trapped down here. He then tells Mario that his kids are deeper in the mine (of course), and asks if Mario can save them for him. Mario agrees to help (like all heroes do), and deeper into the mines they go. While I was trying to find the kids, everyone leveled up. I also had to cross a bridge with four Bob-ombs marching across it, which I found pretty intimidating.

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Next came the boss fight. In my opinion, this was the easiest boss fight so far. I mean, yeah, the HUGE Bob-ombs that he had were definitely startling, but he still wasn’t hard to defeat. In an attempt to keep himself from losing, Punchinello brings out the biggest Bob-omb in history. Which, despite Mario and co’s best efforts, exploded. But, at least, the explosion knocked the Star Piece loose, allowing us to claim our third Star Piece. Four more to go!

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After defeating the boss, I went even deeper into the mine and found the kids I was looking for. The next step was getting them out of the mine in one piece, and the only way to do that was to ride a mine cart out of the mine. My game glitched while I was riding it and the camera angle was fixed like it is in Donkey Kong Country. The track went up and down like a wave. But, as I was riding here, the track straightened itself out, but Mario and the cart kept going up and down like they were still on the hills! Anyway, after reaching the end of the track (and crashing through the Mole family I was helping’s roof) I stepped outside to find three Snifits trying to catch a beetle. They said they were catching it for Boomer. I’m pretty sure I’ve run into Boomer before (or at least heard of him), but I don’t remember for sure. That’s what happens when I stop playing a game for a while.

Well, that’s all I played today. Hopefully, I’ll have a new chapter of Trainer Strawberry up this week. Then I should stay on track for a while.


Top 22 Pokemon X/Y Themes

(Note: This is just my opinion, and therefore, you do not have to agree with it, just don’t make a big deal of it in the comments.)

So, I recently beat the Elite Four in Pokemon X, and I decided to make a list of my top ten themes. But, obviously, I couldn’t just pick ten themes, so now it’s a top twenty-two theme list. I usually don’t notice themes in video games, so I decided to look up a playlist of the themes on Youtube and chose my favorites from the playlist. As a result, I do not know when every theme on this list plays, but I have an idea of when they play with some of them (and there are some that I do know when they play). Also, another reason I decided to make this list is because I thought my awesome readers might enjoy a special extra post. Now, before we get to the list, there is something I must apologize for. I will not be making any new posts this coming week because I am staying with my older sister and probably won’t have the time. Again, I am sorry. I should also inform all of you awesome readers that since it is summer, I may not be able to put posts up as frequently as I used to. This doesn’t mean I will stop making posts, it just means that I am busier in the summer. Anyway, on with the list!

#22 – Battle! Lysandre: This theme plays while you battle Lysandre, the leader of Team Flare. I think it a great remix of the Team Flare Grunt Battle theme. It adds a certain urgent and important vibe to it. And, as this is the battle that will determine the fate of humanity, it needs to have that.

#21 – Spotted! Ace Trainer: Did you know that different themes play depending upon what kind of Pokemon Trainer spots you? Because I sure didn’t know that until I looked up these themes. I like how the Ace Trainer’s theme sounds professional and energetic. That isn’t something that you hear very often, or, at least, I haven’t heard it very often. If any of you awesome readers know a theme that sounds professional and energetic at the same time, I would love to hear it. I like the way themes like that sound.

#20 – The Ultimate Weapon Deployed: This theme plays when Team Flare revives the Ultimate Weapon that nearly wiped out all life on Kalos years ago. It doesn’t really start until around eleven seconds, but then it gets really dramatic sounding, perfect for what is happening at this point in the game.

#19 – Anistar City: This is the theme for Anistar City (obviously). I think it sounds pretty awesome. I don’t remember if something un-ordinary happens in Anistar or not – I don’t even really remember where Anistar is. I just like the theme.

#18 – The Kalos Power Plant: This is the theme of the power plant you have to save from Team Flare, who are trying to use the electricity from it to power the Ultimate Weapon. I think this theme sounds pretty cool. It also as a certain city vibe to it.

#17 – Battle! Gym Leader: I’m pretty sure this is a remix of the theme played while fighting a Trainer, but I’m not 100% sure. Anyway, when this theme plays, you know you’re in for a fight. Unless you’re like me, and your Pokemon are already ten or twenty levels higher than the Gym Leader’s Pokemon when you fight them.

#16 – Battle! Elite Four: This theme plays as you fight the Elite Four. When it plays, you know you’re going to have a tough time if you didn’t pick the right Pokemon.

#15 – Battle! Champion: This is the theme that plays as you fight the Champion of the Pokemon League. It takes a few seconds before it really starts, but I like how it sounds tough and light-hearted at the same time. The fact that the Champion mostly uses Fairy-Type Pokemon adds to the theme.

#14 – Bicycle: This theme plays while you are riding your bike. I like how it sounds so happy and carefree. Which is how I’m sure most people feel as they ride their bike.

#13 – Route 1: This theme plays as you walk on Route 1, which is a pretty short Route. I like how the xylophone makes it sound happy and carefree. And since this is the first Route the Trainers are on when they start their journey, they probably really are happy and carefree because none of the Team Flare stuff has happened yet.

#12 – Spotted! Youngster: This theme plays when you’re spotted by a Youngster. I think it sounds like something you’d hear in Paper Mario. I think it really fits Youngsters because of how youthful and happy sounding it is.

#11 – Tower of Mystery: I don’t know when this theme plays. It takes about ten seconds to really start, but when it does, it’s beautiful. I also think it kinda sounds like something you would hear in The Legend of Zelda: Wind Waker.

#10 – A Mysterious Figure: This is another theme that I don’t know when it plays. I like it because it sounds kinda super hero-y. We are now down to the top ten. What songs made it you ask? Well, let’s see.

#9 – Scary House: I’m pretty sure this theme plays while you’re in the house near the swamp that is supposed to be haunted or something. I think it does a great job of sounding kinda creepy yet magical. I also think it kinda sounds like something you’d hear in Banjo-Kazooie.

#8 – Snowbelle City: This is the theme that plays in Snowbelle City. Snowbelle is the city containing the last Pokemon Gym and is covered in snow. And I think this theme captures both of those elements nicely. I also think it sounds like a theme you’d hear in Professor Layton.

#7 – An Eternal Poison: I’m pretty sure this theme plays when AZ is telling you the story about how the Ultimate Weapon almost destroyed all life in Kalos. This theme is also used as AZ’s theme. I think the theme perfectly captures the pain and longing that AZ has felt throughout the past thousands of years he has lived.

#6 – Fin: I’m not sure if this plays during the credits, or if it plays after them when the message that says “Thanks for playing” shows up. I think it’s a nice song to end with either way, though. I really like the way the guitar sounds.

#5 – Looker’s Theme: This is Looker the Detective’s theme. I think this song is perfect for him because it kinda gives you this vibe of hitting the streets, looking for clues, and hunting down criminals.

#4 – Friends Theme (Friends Forever): This is the theme that plays when you meet up with your friends on the bridge before you challenge the Elite Four. This particular theme is actually just a slower version of the Friends Theme (Reunited), which is just a version of Friends Theme (A New Meeting) with a different opening. This was one of the themes that I actually noticed while I was playing. It added to the moment because everyone was all like “Even when they’re far apart, friends are still friends.” I think this theme adds to that, because it sounds very sweet.

#3 – The Sun Shines Down: This theme play after you defeat AZ and he is being reunited with his Pokemon that he thought he would never see again. It doesn’t really start until around thirty-three seconds in. But it is perfect for this moment in this game. You can feel the happiness and relief flowing from this song.

#2 – Together with Shauna: This theme plays while you’re watching the fireworks with Shauna at Parfume Palace. This theme makes me think of my close friends, and I think that’s what it is supposed to do.

And now, the moment you’ve all been waiting for. The time to find out what my favorite song in Pokemon X/Y is. So, without further ado…

#1 – An Unwavering Heart: In front of the Coumarine City Pokemon Center is a guy that, upon talking to him, will play this song for you. It is just beautiful. I’ve read that it is a rearrangement of a song in Pokemon Black/White, but I don’t remember hearing it in Black (the version I have). Of course, that doesn’t really mean anything, because, as I’ve mentioned before, I usually don’t notice the background themes while I’m playing a game.

Well, there you have it, my top 22 Pokemon X/Y themes. I hope you enjoyed reading this list and listening to my favorite songs from a great game.

Even though it’s Monday, and therefore this will be a day late, Happy Easter to all of my awesome readers!


Super Mario RPG – Legend of the Seven Stars: Part 3

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After meeting Mallow’s grandfather, it’s time to head to a new town (I think it was called Rose Town, but I’m not for sure). Along the way, we run into Bowser, who also can’t reach his castle. When we run into him, he is assembling troops, which gives the impression that he is going to war with the giant sword that is in his castle.

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Upon reaching the town, we find that it (of course) has a serious problem. Arrows rain from the forest, and whenever they hit someone, they are unable to move. But they can still talk, so I still went around the town and talked to everyone I could.

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The first place I entered was the Inn. Upon entering, I found a young Toad playing with a Mario, Peach, and Bowser toy. When the little boy realizes that Mario has just walked through the door, he asks him to play with him, Mario agrees. The kid (whose name is Gaz) gets a toy named “Geno”, and gives Mario the Bowser toy to play with. The two then proceed to make their toys battle. During the battle, Gaz has Geno fire some sort of projectile. Even though he was aiming for the Bowser toy, he misses and hits Mario instead, causing Mario to pass out. So much for being the world’s last hope, huh? While Mario is recovering, a shooting star comes along and brings the toy to life. After the toy wakes up, it stumbles around a little, then walks out the door. After Mario wakes up and walks downstairs, Gaz runs into the Inn and says that he saw Geno walking into the forest. Of course, Gaz’s mom doesn’t believe him, much to his dismay. But Mario thinks it’s worth checking out.

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Before I went to the forest, I checked out the other buildings in the town. I’m glad I did, because if I hadn’t, I wouldn’t have gotten directions to a treasure.

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After talking to everyone in town, I headed to the forest. I really liked the background music that played here. I usually don’t notice music in video games (or movies, cartoons, TV shows, and anime). Wasn’t the theme for this place remixed for Super Smash Bros. Brawl? Anyway, Mario and Mallow leveled up twice while fighting some enemies.

Remember that treasure I mentioned earlier? This is it.

Remember that treasure I mentioned earlier? This is it.

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After running through a maze and chasing Geno, I found the boss. His name is Bowyer, and he looks like a bow (very funny, Producers). He even shoots arrows-namely the arrows that plague the town. Go figure, right? He also talks like Yoda, which is a nice touch. Wonder I do, if watching Star Wars the producers had been. By the way, Nintendo and Square, I love the Bruce Lee reference. Anyway, not long after Mario and Mallow find Bowyer, one of his henchmen find the star piece I’m looking for. But before he can give it to Bowyer, Geno shows up and demands that Bowyer stop firing his arrows at the town. Bowyer, of course, refuses. So, Geno proceeds to fight Bowyer. Mario and Mallow then rush to his aid.

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After defeating Bowyer, Geno reveals that he is actually a star, and that he is merely using the doll to move around in Mario’s world. He then proceeds to tell Mario and Mallow that the star pieces are actually pieces of Star Road, and that if Smithy isn’t defeated and Star Road isn’t repaired, there won’t be any more wishes that are granted in Mario’s world. He then tells us that his name is Heart-Music Note-Exclamation Mark-Question Mark, but since that’s hard to pronounce, he says we can call him Geno. Which is good because I don’t speak Symbol-ese. Anyway, that’s all I got done in Super Mario RPG today.


Super Mario RPG – Legend of the Seven Stars: Part 2

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Okay, time to catch that thieving reptile! In the second area of his level, you are required to jump on the yellow blocks to get to the other side to catch him. But, what’s this?! There’s only two blocks to jump on! Good thing the back on moves to the front when you jump on the one in the front. So, all you have to do to get across is just keep jumping. In the third area, all you have to do is follow Mr. Reptile to the other side. There are some enemies in this area, you can avoid them, but I chose to fight them for the EXP points. I have learned from other RPGs that it’s a good idea to level up while the enemies are weak, because they will get tougher later on.

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After going through another area with two treasure chests and some enemies (which I didn’t get a screenshot of), the reptile realizes he’s cornered and decides to hide. He is terrible at hide-and-seek, though. Seriously, he hides out in the open! Anyway, you have to sneak up behind him three times before he admits that you have caught him. Now, I know that this sounds easy, and it is, but it is also pretty annoying. He turns around when you get close, and if you wait to long, he dashes off to another hiding place. This probably would have been a lot easier for me if I had known how to run at this time, but since I didn’t know how to run, I had to walk after the guy. I found out how to run later, though; you press the Y button.

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When you finally catch the reptile, he pretends to give up, only to turn around and attack you. He’s not difficult to defeat, however, although he could be annoying if he restores his HP enough. Anyway, when he gets low, he will give Mallow back the coin he stole from him before running off.

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After he leaves, you will find a wallet lying on the ground and a spring that will take you back to the first area of the level will appear. After you jump on the spring, it’s just a short walk before you leave the level. On the way there, since I fight almost every enemy I see, Mario leveled up.

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Upon returning to Toad Town, you find that it has been completely overrun by Shyguys on pogosticks! The first sign of this you will get is the poor Toad who forgot his bazooka at home being chased by one of the Masked Bouncers. After saving him, he will give you ten coins as thanks.

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After that, I went to rescue all the other Toads in Toad Town. I don’t think you have to do this, but I wanted to. I mean, come on! They give you items for crying out loud! That should be incentive enough! By the way, Flower Tabs raise your MP level. MP is required to perform special attacks. A special “Thank you” to Stina for telling me this. It made battles a lot easier.

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When you enter the castle, you can talk to the Vault Guard (who will be hiding in the guest room) and he will give you a Wake Up Pin, which prevents you from falling asleep. After that, head to the room on the left from the main hallway. There will be some Toads who need your help in the top room. After you help them they will give you a Flower Tab and inform you that the Chancellor is trapped in the throne room. Alright, I’ll go save him. But if he turns out to be a Sith in disguise, and shocks my with lightning from his hands, I’m blaming you, Bob.

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Upon entering the throne room, you find that the Shyguys are being led by a bouncing, talking sword name Mack. I know what you’re thinking, “Mack is the best villain name ever.” Well, you’re right. He wasn’t hard to defeat, however, although it would have been easier if he didn’t have so many bodyguards. After I defeated him, both Mario and Mallow leveled up and learned new moves. Another special “Thank you” to Stina for explaining how those worked to me as well.

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After defeating Mack, a blue star shows up at the back of the room. It then flies over to Mario, and you’ve gotten your first Star Piece! Six more to go. You then find the Chancellor cowering in the corner. After the guards return, Mario and the Chancellor are at a loss for what to do next. The Mallow suggests that he and Mario talk to his grandpa because “He knows…EVERYTHING!”

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Unfortunately, you have to go through some sewers before you can speak to Mallow’s grandpa. Which brings up the question, why does Nintendo make the sewers so maze-like in Mario games? After wandering around randomly for a while, I found a treasure chest that had a monster inside. After defeating it you get a Trueform Pin. You’re gonna wanna get that pin and equip it, because, believe me, it will save you a lot an annoyance later on. I didn’t equip it when I got it, and that caused me to take longer to get out of there than it would have if I had worn it. During some of the battles in the sewer, Mario leveled up again.

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Eventually, I found the right pipe. Inside was a switch that drained the water and allowed me to move on through the level.

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After going down a pipe that had previously been underwater, the time had come to fight the boss and get outta here. This is where the Trueform Pin comes in handy. The pin prevents you from turning into a scarecrow or mushroom. At first, I thought that was just silly. But it turns out, this boss has the ability to turn you and your partner into scarecrows! While you’re a scarecrow, you can only use special attacks. And eventually, you’ll run out of MP to perform those attacks. When that happens, you’ll just have to defend until the status condition wears off.

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Upon defeating the boss, you find out that he was the only thing keeping the place from flooding! Oops. Mario and Mallow are washed out of the sewer and sent spiraling down a waterfall. Nintendo took this as the opportunity to put a minigame in there. The object of the minigame is to grab as many coins as you can while you fall. If you get sixty of them, the Toad at the bottom will give you a Frog Coin. Unfortunately, I didn’t get sixty coins, but I did nab some of the Frog Coins that are mixed in with the regular coins as I fell down the waterfall. Anyway, when you arrive at where Mallow’s grandpa lives, your first task is to find and talk to him. He then reveals a not-so-shocking fact, Mallow is not actually a frog. Dun dun dun. Apparently, Mallow’s grandpa found him in a basket that had fallen from the waterfall. The name Mallow was written on the baby’s belt, so that is what the grandpa named him. After you talk to Mallow’s grandpa, you can play another minigame of sorts where you have to get the tadpoles to play the right melody in order to inspire a musician that is there at the pond. Upon playing the right song (which a tadpole in another area will tell you), the musician rewards you with an Alto Card. I’m not sure what this does, so I’ll have to look the next time I play. Until next time!


Almost There!

First, I’d like to apologize to everyone for not keeping up with the Battle Chip information. I’d also like to announce that I will no longer be continuing that, because I could never remember to do it. Sorry about that. If anyone as any questions about any of the Battle Chips, I’d be happy to try to answer them. I’ll also try to answer generally any question, if anyone has any, so ask away.

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I’ll admit it, I almost gave up on this game because of this section. All of the viruses seemed to have over-kill attack power, making it extremely difficult to beat them. After being deleted for, like, the TENTH TIME, I happened to think, “You know, it almost seems like Megaman has a weakness to fire or something”. That’s when I remembered, Megaman did have a weakness to fire. I still had the Woodarmr equipped! Woodarmr causes Megaman to take double damage if the attack is a fire element. I quickly unequipped the armor, and that made things a lot easier. I panicked when I got near the end, there was a lot of fire, and I didn’t have enough ice blocks to put it all out. Luckily Glide (Yai’s Net Navi) showed up and put the fire out for me. I was surprised when he showed up, but I was so happy that he put the flames out for me that I didn’t pay much attention to it. After jacking Megaman out, I talked to Yai and she said Mayl had told her to give Lan a Battle Chip. It was an upgraded Roll chip, I was so happy. Roll’s Navi Chip is one of the most useful, in my opinion. Her Navi Chip does damage and restores some of Megaman’s HP.

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The second door resembled the school’s Network. So, it contained many firewalls that you need a code to get through, there is no way to get this code that I know of. You just have to keep guessing until you get it. This was my favorite thing about the school incident, and it made this my favorite door to get through. I feel so cool when I hack into the firewall and get the code. Near the end, there was another obstacle that Megaman couldn’t get through. There was a huge firewall that would have taken Megaman a long time to hack, and they didn’t have time for that. Suddenly Mr. Higsby and Numberman show up and save the day. I was expecting another Navi to show up to help, but I wasn’t expecting it to be Numberman. His appearance made me wonder if Chaud really would show up to help. If he does show up he’ll probably say something like “A real Net Op doesn’t need others to solve their problems”. He’s just like that. Protoman’s cool though, so it evens out.

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The next door looked like the Waterworks’s Network. Which meant there was sliding puzzles, which consequently meant that I did an excessive amount of talking to myself. Like when I found this virus I had never ran into before. It was an airplane, but when I first saw it, I thought its wings looked like chainsaws. So, I’m just like, “*Gasp* It’s a chainsaw virus! No, wait. It’s an airplane virus! *Gasps again* It’s a chainsaw airplane virus!”. This virus had a targeting syestem, which got this reaction from me, “The chainsaw airplane’s targeting me! What do I do? I don’t know how to avoid its attacks!”. I then proceeded to jump all around the battlefield randomly like a crazy person. Lan was probably face-palming and thinking “What is Megaman doing?”. Anyway, this time the big problem was a huge chunk of ice that was in the way. And this time Iceman showed up to help. Yeah, a Net Navi that attack with ice, and makes ice, and that has ice abilities is going to melt the ice. Logic. After I jacked Megaman out of the Net, I re-challenged Dr. Froid and Iceman to a Net Battle. I also did this with Mr. Higsby and Numberman to see if I could get some upgraded chips, I won both fights but I didn’t get any new chips.

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The fourth door resembled the traffic signals. Which meant there were spaces that Megaman could only walk on when a switch was that color. This door took the least amount of time to get through. This time the problem was a big boulder, which Gutsman cleared with ease. Once Megaman was jacked out, I re-challenged Dex and Gutsman to a Net Battle. I won this fight as well, but I still didn’t get a new chip.

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The fifth door resembled the Power Plant’s Network. Which meant I had to go through more invisible mazes, but it wasn’t near as hard as the real Power Plant was. I was honestly disappointed with the viruses at first, I thought they were too weak. Then I got deleted by some of them and my opinion of them changed. The problem here was there was a space missing, that’s when Roll showed up and added a new one. Which lead to the revelation that Mayl had seen Lan enter the secret passage in front of the school, and that she had been the one to tell the others that Lan needed their help. Well, that was the last door. Now Lan just had to jack Megaman out and they could defeat WWW once and for all. It’s too bad that he can’t do that, because…

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Poof! Just like magic, Magicman.EXE appears! He is WWW’s right hand Net Navi, and he is one tough customer. I still have not defeated him. After I had died four times, I decided that that was a good time to stop. So, next time on Megaman Battle Network, will I be able to move past Magicman? Or am I doomed to remain stuck at this boss forever? I hope not-I’d like to finish this game.

Well, that’s all for now. Later.

I Found It!

Hey, guys! I’ve got a few quick announcements to make before we get back to the journal. First, I now have two extra pages on my blog, one features a list of what movies I’ve watched recently, and my opinion about the movie. The other page contains basically the same thing only with anime instead of movies. Second, I will be posting the picture edits tomorrow as requested by dinomacabre. Now, on with Megaman!

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Did you know this is my 100th Megaman Battle Network picture that I've put on my blog?

Did you know this is my 100th Megaman Battle Network picture that I’ve put on my blog?

The rumor of a war is now a reality, and everyone is panicking. As I was wandering around aimlessly before talking to Higsby, I found a guy outside SciLab that really amuses me. I think Capcom put him there on purpose. He pretty much describes a bunch of video games in two sentences. Begging a little kid to save the world. I love it. Anyway, I took the elevator leading to the Power Plant and found a scientist who wants me to take his quiz. After answering all ten questions (and having to look up the answer to two of them), he gives Lan a new Battle Chip. I’ve never really used any of the Ratton chips, but I get the feeling that they’re pretty useless. I also re-checked those items that Megaman couldn’t decode, and he still can’t decode them. What could they possibly be? Will I ever get to use them?

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After I had talked to everyone, I went back to Higsby’s Chip Shop, only to find that Higsby wasn’t there. Instead, on the counter was a WWW Pass, unfortunately the date had expired. This answered the question of how the WWW agents were getting into ACDC Town, however, now all that was left to do was to find the entrance to the secret metro-line.

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After searching all over creation, I eventually had to look up the location of the entrance. It was behind the statue in the school yard the whole time! But since the pass I found was outdated, the entrance might as well have been on the moon; there was no way I could take WWW’s secret metro-line. Or was there?

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The pass needed to be re-activated, and Megaman suggested going to Dr. Hikari. And, for once, the lead wasn’t a dead-end! Dr. Hikari re-activated the pass with ease. After he warned Lan to be careful, I headed back to ACDC Town to take the secret metro-line.

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While riding the secret metro-line, an interesting cutscene plays. Lan’s mom calls his dad and asks if Lan is alright. Dr. Hikari then assures her that everything is okay, and that he wouldn’t let “what happened last time happen again”. What is he talking about? What happened? Does Lan have a brother that he never knew about? Or did Dr. Hikari have a Net Navi that met a tragic end?! I need to know!

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Upon arriving at WWW’s Lab, Lan finds Mr. Higsby, Ms. Yuri, and the old guy that helped him find the secret lab, and frees them. By going up a little, Lan finds a door that is locked. Megaman states that he will unlock the door. Inside the door looks a lot like the inside of Lan’s oven, I wonder which virus could be the one locking the door. Hmmmm. I wonder. I haven’t gotten to the end yet, however, so I could be wrong. Anyway, next time on Megaman Battle Network, can Lan and Megaman make it through WWW’s base in time? What did Dr. Hikari mean? Is Chaud actually going to help, or is he just going to stand around in ACDC Town while Lan does all the work? What could Dr. Hikari have possibly meant? I really need to know this.

If you like the Legend of Zelda, you should watch this. EDIT: I should probably add that there is a seizure warning on this video.

Well, that’s all for now. Later.