Monthly Archives: April 2014

Super Mario RPG – Legend of the Seven Stars: Part 4

Super Mario RPG - Legend of the Seven Stars 4_00000 Super Mario RPG - Legend of the Seven Stars 4_00001

It’s been a couple of weeks since I made a video game journal. I honestly forgot what I was even doing in Super Mario RPG. The first area I went to was this strange, one section plain. The only thing in this area was a single warp pipe. Upon entering the pipe, I found an area that had lava everywhere. I tried to jump across the area, but it was too far. So, I left the area, and moved on to the next one.

Super Mario RPG - Legend of the Seven Stars 4_00002 Super Mario RPG - Legend of the Seven Stars 4_00003

The next place I went to was a town called Moleville (I hope I spelled that right), and the inhabitants were (that’s right, you guessed it) Moles. Not long after I entered the town, I was told that a star had fallen into the mine, trapping a father and his children inside. After talking to everyone I could, I headed to the mine, which was conveniently at the edge of town.

Super Mario RPG - Legend of the Seven Stars 4_00006

On the way, I heard an extremely strange noise. To be honest, it nearly made me jump out of my seat, I thought it was a monster coming to get me and drag me away to its lair, where it would eat me. But it was just Bowser. He and what few minions he had left were regrouping. As Bowser is trying to reassure his troops, he mentions that if Mario found out he was kicked out of his own castle, his reputation would be shot. Well, it’s a little too late to worry about that, Bowser.

Super Mario RPG - Legend of the Seven Stars 4_00007 Super Mario RPG - Legend of the Seven Stars 4_00008

After Bowser and his troops left, I continued on to the mine. Once inside, I found out that the Moles couldn’t dig their way into the mine, and that Mario would have to jump off of their shoulders to reach the other entrance into the mine that was above the rubble (convenient entrance is convenient). After jumping off their shoulders, I was in the mine. And there was moving rocks, and living fireballs, and it. Was. Scary.

Super Mario RPG - Legend of the Seven Stars 4_00009 Super Mario RPG - Legend of the Seven Stars 4_00010 Super Mario RPG - Legend of the Seven Stars 4_00011 Super Mario RPG - Legend of the Seven Stars 4_00012

After I went through a few areas in the mine (and ran in fear for my life from the living fireballs), I came to a three-way crossroad. One of the ways that could be taken was a spring, and being the type of person I am, I tried it first. Which turned out to be what I was supposed to do. Upon trying the spring, Mario hits his head on the ceiling and passes out, leaving him vulnerable to the thieves that come along and steal all of his coins. But at least, in their haste to escape, they cleared the blocked paths in the mine with the bombs they brought along. That’s good, right? While I was chasing them, Geno leveled up, and I realized that he is two levels lower than Mario and Mallow.

Super Mario RPG - Legend of the Seven Stars 4_00014 Super Mario RPG - Legend of the Seven Stars 4_00015 Super Mario RPG - Legend of the Seven Stars 4_00016 Super Mario RPG - Legend of the Seven Stars 4_00017 Super Mario RPG - Legend of the Seven Stars 4_00018 Super Mario RPG - Legend of the Seven Stars 4_00019

Eventually, I caught the thieves and fought them until they gave me back my money. After that, I went deeper into the mine and found the father who had gotten trapped down here. He then tells Mario that his kids are deeper in the mine (of course), and asks if Mario can save them for him. Mario agrees to help (like all heroes do), and deeper into the mines they go. While I was trying to find the kids, everyone leveled up. I also had to cross a bridge with four Bob-ombs marching across it, which I found pretty intimidating.

Super Mario RPG - Legend of the Seven Stars 4_00021 Super Mario RPG - Legend of the Seven Stars 4_00022 Super Mario RPG - Legend of the Seven Stars 4_00023 Super Mario RPG - Legend of the Seven Stars 4_00025 Super Mario RPG - Legend of the Seven Stars 4_00026 Super Mario RPG - Legend of the Seven Stars 4_00027

Next came the boss fight. In my opinion, this was the easiest boss fight so far. I mean, yeah, the HUGE Bob-ombs that he had were definitely startling, but he still wasn’t hard to defeat. In an attempt to keep himself from losing, Punchinello brings out the biggest Bob-omb in history. Which, despite Mario and co’s best efforts, exploded. But, at least, the explosion knocked the Star Piece loose, allowing us to claim our third Star Piece. Four more to go!

Super Mario RPG - Legend of the Seven Stars 4_00028 Super Mario RPG - Legend of the Seven Stars 4_00029 Super Mario RPG - Legend of the Seven Stars 4_00030 Super Mario RPG - Legend of the Seven Stars 4_00031

After defeating the boss, I went even deeper into the mine and found the kids I was looking for. The next step was getting them out of the mine in one piece, and the only way to do that was to ride a mine cart out of the mine. My game glitched while I was riding it and the camera angle was fixed like it is in Donkey Kong Country. The track went up and down like a wave. But, as I was riding here, the track straightened itself out, but Mario and the cart kept going up and down like they were still on the hills! Anyway, after reaching the end of the track (and crashing through the Mole family I was helping’s roof) I stepped outside to find three Snifits trying to catch a beetle. They said they were catching it for Boomer. I’m pretty sure I’ve run into Boomer before (or at least heard of him), but I don’t remember for sure. That’s what happens when I stop playing a game for a while.

Well, that’s all I played today. Hopefully, I’ll have a new chapter of Trainer Strawberry up this week. Then I should stay on track for a while.

Later.

Advertisements

Top 22 Pokemon X/Y Themes

(Note: This is just my opinion, and therefore, you do not have to agree with it, just don’t make a big deal of it in the comments.)

So, I recently beat the Elite Four in Pokemon X, and I decided to make a list of my top ten themes. But, obviously, I couldn’t just pick ten themes, so now it’s a top twenty-two theme list. I usually don’t notice themes in video games, so I decided to look up a playlist of the themes on Youtube and chose my favorites from the playlist. As a result, I do not know when every theme on this list plays, but I have an idea of when they play with some of them (and there are some that I do know when they play). Also, another reason I decided to make this list is because I thought my awesome readers might enjoy a special extra post. Now, before we get to the list, there is something I must apologize for. I will not be making any new posts this coming week because I am staying with my older sister and probably won’t have the time. Again, I am sorry. I should also inform all of you awesome readers that since it is summer, I may not be able to put posts up as frequently as I used to. This doesn’t mean I will stop making posts, it just means that I am busier in the summer. Anyway, on with the list!

#22 – Battle! Lysandre: This theme plays while you battle Lysandre, the leader of Team Flare. I think it a great remix of the Team Flare Grunt Battle theme. It adds a certain urgent and important vibe to it. And, as this is the battle that will determine the fate of humanity, it needs to have that.

#21 – Spotted! Ace Trainer: Did you know that different themes play depending upon what kind of Pokemon Trainer spots you? Because I sure didn’t know that until I looked up these themes. I like how the Ace Trainer’s theme sounds professional and energetic. That isn’t something that you hear very often, or, at least, I haven’t heard it very often. If any of you awesome readers know a theme that sounds professional and energetic at the same time, I would love to hear it. I like the way themes like that sound.

#20 – The Ultimate Weapon Deployed: This theme plays when Team Flare revives the Ultimate Weapon that nearly wiped out all life on Kalos years ago. It doesn’t really start until around eleven seconds, but then it gets really dramatic sounding, perfect for what is happening at this point in the game.

#19 – Anistar City: This is the theme for Anistar City (obviously). I think it sounds pretty awesome. I don’t remember if something un-ordinary happens in Anistar or not – I don’t even really remember where Anistar is. I just like the theme.

#18 – The Kalos Power Plant: This is the theme of the power plant you have to save from Team Flare, who are trying to use the electricity from it to power the Ultimate Weapon. I think this theme sounds pretty cool. It also as a certain city vibe to it.

#17 – Battle! Gym Leader: I’m pretty sure this is a remix of the theme played while fighting a Trainer, but I’m not 100% sure. Anyway, when this theme plays, you know you’re in for a fight. Unless you’re like me, and your Pokemon are already ten or twenty levels higher than the Gym Leader’s Pokemon when you fight them.

#16 – Battle! Elite Four: This theme plays as you fight the Elite Four. When it plays, you know you’re going to have a tough time if you didn’t pick the right Pokemon.

#15 – Battle! Champion: This is the theme that plays as you fight the Champion of the Pokemon League. It takes a few seconds before it really starts, but I like how it sounds tough and light-hearted at the same time. The fact that the Champion mostly uses Fairy-Type Pokemon adds to the theme.

#14 – Bicycle: This theme plays while you are riding your bike. I like how it sounds so happy and carefree. Which is how I’m sure most people feel as they ride their bike.

#13 – Route 1: This theme plays as you walk on Route 1, which is a pretty short Route. I like how the xylophone makes it sound happy and carefree. And since this is the first Route the Trainers are on when they start their journey, they probably really are happy and carefree because none of the Team Flare stuff has happened yet.

#12 – Spotted! Youngster: This theme plays when you’re spotted by a Youngster. I think it sounds like something you’d hear in Paper Mario. I think it really fits Youngsters because of how youthful and happy sounding it is.

#11 – Tower of Mystery: I don’t know when this theme plays. It takes about ten seconds to really start, but when it does, it’s beautiful. I also think it kinda sounds like something you would hear in The Legend of Zelda: Wind Waker.

#10 – A Mysterious Figure: This is another theme that I don’t know when it plays. I like it because it sounds kinda super hero-y. We are now down to the top ten. What songs made it you ask? Well, let’s see.

#9 – Scary House: I’m pretty sure this theme plays while you’re in the house near the swamp that is supposed to be haunted or something. I think it does a great job of sounding kinda creepy yet magical. I also think it kinda sounds like something you’d hear in Banjo-Kazooie.

#8 – Snowbelle City: This is the theme that plays in Snowbelle City. Snowbelle is the city containing the last Pokemon Gym and is covered in snow. And I think this theme captures both of those elements nicely. I also think it sounds like a theme you’d hear in Professor Layton.

#7 – An Eternal Poison: I’m pretty sure this theme plays when AZ is telling you the story about how the Ultimate Weapon almost destroyed all life in Kalos. This theme is also used as AZ’s theme. I think the theme perfectly captures the pain and longing that AZ has felt throughout the past thousands of years he has lived.

#6 – Fin: I’m not sure if this plays during the credits, or if it plays after them when the message that says “Thanks for playing” shows up. I think it’s a nice song to end with either way, though. I really like the way the guitar sounds.

#5 – Looker’s Theme: This is Looker the Detective’s theme. I think this song is perfect for him because it kinda gives you this vibe of hitting the streets, looking for clues, and hunting down criminals.

#4 – Friends Theme (Friends Forever): This is the theme that plays when you meet up with your friends on the bridge before you challenge the Elite Four. This particular theme is actually just a slower version of the Friends Theme (Reunited), which is just a version of Friends Theme (A New Meeting) with a different opening. This was one of the themes that I actually noticed while I was playing. It added to the moment because everyone was all like “Even when they’re far apart, friends are still friends.” I think this theme adds to that, because it sounds very sweet.

#3 – The Sun Shines Down: This theme play after you defeat AZ and he is being reunited with his Pokemon that he thought he would never see again. It doesn’t really start until around thirty-three seconds in. But it is perfect for this moment in this game. You can feel the happiness and relief flowing from this song.

#2 – Together with Shauna: This theme plays while you’re watching the fireworks with Shauna at Parfume Palace. This theme makes me think of my close friends, and I think that’s what it is supposed to do.

And now, the moment you’ve all been waiting for. The time to find out what my favorite song in Pokemon X/Y is. So, without further ado…

#1 – An Unwavering Heart: In front of the Coumarine City Pokemon Center is a guy that, upon talking to him, will play this song for you. It is just beautiful. I’ve read that it is a rearrangement of a song in Pokemon Black/White, but I don’t remember hearing it in Black (the version I have). Of course, that doesn’t really mean anything, because, as I’ve mentioned before, I usually don’t notice the background themes while I’m playing a game.

Well, there you have it, my top 22 Pokemon X/Y themes. I hope you enjoyed reading this list and listening to my favorite songs from a great game.

Even though it’s Monday, and therefore this will be a day late, Happy Easter to all of my awesome readers!

Later.

News

Unfortunately, I do not have another chapter of Trainer Strawberry ready for this week. Sorry about that. Actually, to be honest with you awesome readers, I haven’t even played any of my Nuzlocke yet. I’m still at the first Gym. Haven’t moved an inch since my last chapter. Also, I probably won’t have the chapter up next week as I will be camping. Again I’m sorry for the wait.

Now for why I didn’t put up a new post about Super Mario RPG. The reason I didn’t make a new post is because there was a Revival at my church this week that ended on Wednesday. And when you’re going to church every night, you don’t really have any time to play video games. Anyway, I hope you awesome readers have a great week, and, again, I’m sorry for the wait.

Later.

Trainer Strawberry: Chapter 14

We re-entered the Rustboro Pokemon Gym. Finally, we were going to take on the Gym Leader, Roxanne. As we walked to the back of the Gym, Aqua appeared from within her Pokeball.

“Marril, Marril! Marril, Marr, Marril?” Aqua seemed to be asking me something.

“What’s that, Aqua? You want to fight Roxanne?” I asked the blue, round Pokemon. Aqua nodded her head. “Okay, but you have to let Caso fight at least one Pokemon; he’s been looking forward to this, too.”

When we reached the back of the Gym, Roxanne and I greeted each other, then got ready to battle. Roxanne’s first Pokemon was a Geodude. Since Aqua was already out, I decided to let her have this one. When the referee gave the signal, we both ordered our Pokemon to attack, Roxanne having Geodude use “Tackle”, and me having Aqua use “Water Gun”. The Geodude realized it was heading into the attack, but it was too late. Aqua’s attack hit it straight on, knocking it out and winning us the first round.

Roxanne’s next Pokemon was another Geodude. I switched to Caso. Once again the signal was given, and our two Pokemon charged at one another. This Geodude was faster than the other, and managed to dodge Caso’s “Water Gun”. After dodging, the Geodude turned around and hit Caso with a “Tackle”. When Caso landed, we decided it was time for a new approach. Caso used “Water Gun” on the ground to make it more slippery, then began to bounce off of the rocks sticking out of the ground everywhere on the battle field and slide around at high speeds in order to confuse the Geodude. It worked. The Geodude became dizzy while watching Caso, and slowly drifted to the ground. Caso then used “Mud Shot” to make sure the Geodude didn’t move. After that, he used “Water Gun” for a KO.

Roxanne was down to one Pokemon: Nosepass. I switched back to Aqua, then the battle began. Aqua fired a “Water Gun”, but it failed to connect. The Nosepass then charged at Aqua faster than either of us had anticipated and hit her with its “Tackle” attack. Aqua then began to use “Rollout” to use the rocks to her advantage. Unfortunately, the Nosepass quickly caught on and used “Tackle” to destroy the rocks.

Well, that didn’t work.

The Nosepass then used “Block” so I couldn’t switch out to Caso. Since switching was out of the question, Aqua began firing “Water Gun” as rapidly as she could. She hit the Nosepass a few times, but it didn’t seem to do much. The Nosepass charged through the blasts to hit Aqua with another “Tackle”. Aqua was getting tired-I didn’t need to be an expert to know that she was on her last limbs.

Why did I have to send out Aqua? I know that’s what she wanted, but why did I have to listen to her? I should’ve just refused, and let Caso fight instead. He has more power than Aqua does. No. I can’t second guess myself now. Aqua needs me.

“Come on, Aqua! I know you can do it!” I shouted encouragingly while Pepper barked. Aqua got back up with a determined look. She wasn’t about to give up, and neither was I. We both gave it all we had, “Water Gun” after “Water Gun”, “Tackle” after “Tackle”. The battle was long and hard, and I thought that I might lose Aqua. But, in the end, we pulled out on top.

“Nosepass is unable to battle, Marril wins!” The referee announced.

“Aqua, you did it!” I exclaimed happily as I threw Aqua into the air and Pepper barked her congratulations.

“So… I lost… it seems I have much to learn…I understand. Take the Stone Badge,” Roxanne said as she walked up to me with the Stone Badge in her hand.

“Oh, wow, thanks!” I said happily as I took the Stone Badge. I sent out all of my Pokemon so they could see it too.

“And, here. Take TM39 with you as well. It contains a move called Rock Tomb. I hope you are as successful during the rest of your journey has you were today.”

“Yeesh. Where’d you get that line? A fortune cookie? Thanks anyway, though. I hope we’re as successful as we were today, too.”

We left the Gym, happy but tired. What challenges will we face next?

—————————————————————————————————————————

Info. Finally, we are past the first Pokemon Gym! So, I have some questions concerning Trainer Strawberry for you awesome readers. What is your favorite moment in the story so far? Which moment do you think is the funniest? Also, I have tried to have some motivational lines in the story at times. Which line do you think is the most motivational, or is there even any motivational lines? And lastly, are there any lines that you think could become quotes?

Info #12

I think this will be the last “Info” post I make. I don’t really think they’re necessary, the chapters are pretty self explanatory. Unless you awesome readers want me to keep doing these “Info” posts. Then I will gladly continue. Anyway, in this chapter, Strawberry and company finally take on the Rustboro Gym Leader, Roxanne.

Later.

Super Mario RPG – Legend of the Seven Stars: Part 3

Super Mario RPG - Legend of the Seven Stars 3_00000 Super Mario RPG - Legend of the Seven Stars 3_00002

After meeting Mallow’s grandfather, it’s time to head to a new town (I think it was called Rose Town, but I’m not for sure). Along the way, we run into Bowser, who also can’t reach his castle. When we run into him, he is assembling troops, which gives the impression that he is going to war with the giant sword that is in his castle.

Super Mario RPG - Legend of the Seven Stars 3_00003

 

Upon reaching the town, we find that it (of course) has a serious problem. Arrows rain from the forest, and whenever they hit someone, they are unable to move. But they can still talk, so I still went around the town and talked to everyone I could.

Super Mario RPG - Legend of the Seven Stars 3_00004 Super Mario RPG - Legend of the Seven Stars 3_00005 Super Mario RPG - Legend of the Seven Stars 3_00007

The first place I entered was the Inn. Upon entering, I found a young Toad playing with a Mario, Peach, and Bowser toy. When the little boy realizes that Mario has just walked through the door, he asks him to play with him, Mario agrees. The kid (whose name is Gaz) gets a toy named “Geno”, and gives Mario the Bowser toy to play with. The two then proceed to make their toys battle. During the battle, Gaz has Geno fire some sort of projectile. Even though he was aiming for the Bowser toy, he misses and hits Mario instead, causing Mario to pass out. So much for being the world’s last hope, huh? While Mario is recovering, a shooting star comes along and brings the toy to life. After the toy wakes up, it stumbles around a little, then walks out the door. After Mario wakes up and walks downstairs, Gaz runs into the Inn and says that he saw Geno walking into the forest. Of course, Gaz’s mom doesn’t believe him, much to his dismay. But Mario thinks it’s worth checking out.

Super Mario RPG - Legend of the Seven Stars 3_00008

Before I went to the forest, I checked out the other buildings in the town. I’m glad I did, because if I hadn’t, I wouldn’t have gotten directions to a treasure.

Super Mario RPG - Legend of the Seven Stars 3_00009 Super Mario RPG - Legend of the Seven Stars 3_00010 Super Mario RPG - Legend of the Seven Stars 3_00011 Super Mario RPG - Legend of the Seven Stars 3_00013 Super Mario RPG - Legend of the Seven Stars 3_00014

After talking to everyone in town, I headed to the forest. I really liked the background music that played here. I usually don’t notice music in video games (or movies, cartoons, TV shows, and anime). Wasn’t the theme for this place remixed for Super Smash Bros. Brawl? Anyway, Mario and Mallow leveled up twice while fighting some enemies.

Remember that treasure I mentioned earlier? This is it.

Remember that treasure I mentioned earlier? This is it.

Super Mario RPG - Legend of the Seven Stars 3_00016 Super Mario RPG - Legend of the Seven Stars 3_00017 Super Mario RPG - Legend of the Seven Stars 3_00018

After running through a maze and chasing Geno, I found the boss. His name is Bowyer, and he looks like a bow (very funny, Producers). He even shoots arrows-namely the arrows that plague the town. Go figure, right? He also talks like Yoda, which is a nice touch. Wonder I do, if watching Star Wars the producers had been. By the way, Nintendo and Square, I love the Bruce Lee reference. Anyway, not long after Mario and Mallow find Bowyer, one of his henchmen find the star piece I’m looking for. But before he can give it to Bowyer, Geno shows up and demands that Bowyer stop firing his arrows at the town. Bowyer, of course, refuses. So, Geno proceeds to fight Bowyer. Mario and Mallow then rush to his aid.

Super Mario RPG - Legend of the Seven Stars 3_00019 Super Mario RPG - Legend of the Seven Stars 3_00021 Super Mario RPG - Legend of the Seven Stars 3_00022Super Mario RPG - Legend of the Seven Stars 3_00023

 

After defeating Bowyer, Geno reveals that he is actually a star, and that he is merely using the doll to move around in Mario’s world. He then proceeds to tell Mario and Mallow that the star pieces are actually pieces of Star Road, and that if Smithy isn’t defeated and Star Road isn’t repaired, there won’t be any more wishes that are granted in Mario’s world. He then tells us that his name is Heart-Music Note-Exclamation Mark-Question Mark, but since that’s hard to pronounce, he says we can call him Geno. Which is good because I don’t speak Symbol-ese. Anyway, that’s all I got done in Super Mario RPG today.

Later.